Dragon Age: Inquisition was reviewed using a final retail PlayStation 4 copy of the game provided by Electronic Arts. Retail Xbox One and PC versions of the game were also tested. Dragon Age: Inquisition creates a massive, vibrant world on a scale far greater than its predecessors, and does an excellent job of making you feel in command. The heart of this game rests with.
Inquisition also feels like a direct response to the many, many criticisms that were thrown at. Whereas that game’s story focused on what felt like petty political bickering between the templar and mage factions, Inquisition revs up a high fantasy plot of dragonslaying and dealing with immortal mages wishing to rule over all creation. Dragon Age 2 removed the option for the player to play as an elf or a dwarf; Inquisition restores those choices and throws in the qunari race to boot. The previous game’s action was largely restricted to the smallish city of; Inquisition feels like it contains many times as much land area to explore.
It’s perfectly natural to be skittish about returning to the Dragon Age franchise after the uneven mess that was Dragon Age 2, but give BioWare credit for learning from their mistakes and earnestly trying to fix them. That effort takes a little time to become apparent, though, as Inquisition begins with events that are queasily reminiscent of the end of Dragon Age 2: another massive explosion destroys a building with very important people (including what amounts to the Pope of the world’s major religion) inside of it, which in turn causes the mages and templars of Thedas to enter into open warfare. Your character is the sole survivor of said explosion, and is soon swept up in the creation of an Inquisition whose stated aim is to discover the perpetrator of the attack and their motives. After settling the mage/templar beef, which can blissfully be done within a few hours of starting the game, you find yourself getting your hands dirty in the field, while also attempting to further the aims of the Inquisition’s diplomatic, intelligence, and military arms in a land with enough squabbling factions to make the U.S.
Congress seem downright placid in comparison. The bulk of the game is, of course, spent in combat, where you’ll bring some mixture of warriors, rogues, and mages to bear on the many enemies standing in your way. You control one character a time (with easy and instantaneous switching between party members with a single button press), while the rest of your party is governed by AI.